Release Date

2012-05-23 (Beta)

Luna is an unfinished JavaScript online multiplayer video game by Jacob Grahn that was in development from March 2012 until July 2013.

Announced on 2012-03-31, Luna was Jiggmin's first game not be made in Flash since Scribble in 2006. Designed as a test to see how feasible developing a game in JavaScript would be, Jiggmin cited Flash's declining popularity as the reason for changing formats.[1]


Luna Gameplay

A ship testing a level in the level editor.

Once logged in, players were taken to the main lobby that was formatted similarly to Platform Racing 2 's, with user settings (account, guild, msgs) placed in a smaller space on the left side of the screen while game options (launch dock, war reports, store, editors) occupy the remaining area. Lux served as the game's currency, though it was not yet used or receivable in-game, instead being obtainable in PR2 via the Moon Hat. Players could link their Luna account with their one on PR2 and instantly receive any collected Lux after entering a confirmation code PMed to it. They could also link their F@H name, though its purpose is unknown. Members could also create or join guilds, which would serve as the main means of communication with other players.

While the other game modes were never finished, the editors were essentially complete. Players had options to create and edit ships, levels, matter, stamps and backgrounds. Ships were controlled by the player and required parts to build, which were planned to be labelled and given stars indicating their quality, with Lux used to upgrade them. Matter were objects users could interacted with, while stamps could be placed in the background like in PR2.

Given the unfinished modes and one of the parts for ships being guns, multiplayer gameplay likely would have been similar to deathmatches in the Platform Racing series, where ships battle each other until only one remained.


See also: Luna/Update History

Shut Down

After not receiving updates for seven months, Luna was removed from the game section and its servers were shut down on 2013-06-30 unannounced.[2] Jiggmin revealed in a Shadow Council of Nine thread that it was only temporarily removed while he was reprogramming it in TypeScript and would return soon, though it was never restored or mentioned again afterwards.[3][4] Despite its removal, Luna's website remained up for several years until closing on 2018-01-18.

It's unknown whether it's possible to revive or set up private servers as there have been no fan projects for the game, leaving it unplayable.


  • Named servers, such as "Oceanus", were originally available for players to login to similarly to past multiplayer games, though these were reduced to one a few months after release.[5][6]
    Luna Teaser
  • A monochromatic teaser of the main menu was posted alongside the game's announcement.[7]
Luna April Fools'

Screenshot of "Luna", really from Barbie Print T-Shirts.

  • Support for Kongregate and Facebook accounts was planned and partially set up. If players replaced the "j" in "?site=j" at the end of the game's URL with "f" or "k" and attempted to log in, a blank pop-up would open while other letters simply gave an invalid password error.
  • Despite writing Luna to move away from Flash, it is still required to be installed for the game to fully load.
  • This was the only post-War of the Web game to be featured on's game section.[8]
  • Before revealing what the game was about, Jiggmin posted an April Fools' blog saying it would be a Facebook-integrated dress-up game.[9]