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Updates are sorted chronologically, with blogs being taken from archives while videos are summarized.

Note: All updates were made in 2012.

Luna[]

Date: May 23[1]

"- Made the title page all crazy colorful.

- Nothing works yet, just setting up the servers."

Soundwaves[]

Date: May 25[1]

"- Added some sound controls to the mute button. This'll make it easy breasy to listen to your own music while still keeping the sound effects on."

Pencils and rectangles[]

Date: Jun 1[1]

"The brush, pencil, eraser, rectangle, and ellipse tools seem to be working honky-dory.

That only leaves... many other things to do!"

Selecty movey time[]

Date: Jun 7[1]

"- The the select/move tool is now working.

- The color picker now keeps a record of your recently used colors.

- It is possible to save and load stamps and backgrounds. If you check the publish box, other people will (eventually) be able to use them in their levels."

zoom like the wind[]

Date: Jun 8[1]

"- Added zoom and scroll buttons.

- Drawing no longer wildly turns everything blue.

- Fixed some errors with the selector tool."

Stamp out crime[]

Date: Jun 15[1]

"- Replaced folders with tags. They accomplish the same thing, but are more flexible.

- Published stamps are usable.

- Stamps can be placed and moved around on stamp layers.

- Added keyboard shortcuts."

Matter of fact[]

Date: Jun 20[1]

"- Added the matter editor. (The fancy bits here are the matter settings)

- Added a panel to display who made the stamps you're using.

- You can access your own stamps without publishing them.

- You can switch between editor tabs without loosing your work.

- Fixed a bug with the selector tool.

- Moderators can unpublish stamps."

Level up![]

Date: Jun 26[1]

"- Added level editor.

- Added background layer type.

- Added matter layer type.

- Fixed a bug which would sometimes stop new requests to the server.

- Worked on the logo."

Linkages[]

Date: Aug 4[1]

"- It s now possible to import lux from PR2 into Luna. After linking your accounts, the import will automatically happen every time you log in.

- Guild chats will (maybe?) work.

- Players are no longer split up between servers."

Luna - Floaty cursors[]

Date: Aug 21[1]

"- Stamps / parts / etc. show a preview graphic of what you're about to drop under the mouse.

- Created some restrictions that prevent ship parts from overlapping with each other.

- Holding down the mouse and dragging with the eraser tool now deletes any stamps / matter / etc. along the path.

- Made the ship parts a bit fancier lookin'

- Added the ability to switch in and out of testing mode in the ship editor. (Testing mode doesn't really work at all yet.)"

Luna Update ??!![]

Date: Oct 28[2]

"- Replaced arrow buttons with a joystick-like-thing. Super duper speed scrolling time.

- Moved all of the editor controls to a left panel, which can be hidden.

- Editor mostly works if you're using a touch screen. (tablet / phone)

- Changed the save file format to something more sane.

- Tried to resave everyone's levels and stamps and such in the new format, but it didn't work. (I'll work on it more later...)

- Most everything is broken and not working at all."

Layers are a drag[]

Date: Nov 2[3]

"- Resaved everyone's levels / stamps / whatever in the nuevo format. You may have to clear your cache to get the new working versions to load, though...

- Layers can be dragged up and down to sort them.

- Layer alpha can be changed.

- Selector and circle/square tools work once again.

- Color picker now contains an opacity slider."

Parts and Scrollbars[]

Date: Nov 6

- Ship editor works again.

- Scrollbar for navigating parts has been replaced with the arrow keys used everywhere else.

- Testing ships is currently being worked on.

Testers of Batteries[]

Date: Nov 10

Ship and level editor testing modes have been released.

Luna Logic[]

Date: Nov 19

- Working on an in-game programming language called Luna Logic that'll let you set any sort of behavior for matter (such as mines, enemies, etc.).

Baking Games the Hard Way[]

Several updates were made to Luna during Baking Games the Hard Way that were never released publicly.

Episode 1[]

- Stamps work again. This inadvertently caused issues with drawing in the level editor, but those should be fixed now.

- Replaced the drop-down menu in the editors with the old tabs since they were confusing.

Episode 2: Cool Swirls[]

Fixed a bug that caused the hide button in the editors to disappear.

Episode 3: Gravitational Pull[]

- Fixed the tabs again.

- Started getting gravity to work.

Motley Monday[]

Jiggmin originally planned to dedicate every Motley Monday in June 2013 to Luna and begin cycling through Platform Racing 2, Luna and Platform Racing 4 afterwards.[4]

This was scrapped, however, and Luna shut down shortly after.

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 "Dev Log" - jiggmin.com (September 2012 archive)
  2. "Luna Update ??!!". Jiggmin. October 28, 2012.
  3. "Layers are a drag". Jiggmin. November 2, 2012.
  4. "Motley Monday 20 - Cardboard Guild". Jiggmin. May 16, 2013.
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